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PassthroughType

Electron APIs / Overlay / PassthroughType

type PassthroughType = "noPassThrough" | "passThrough" | "passThroughAndNotify";

Input passthrough settings:

  • noPassThrough—window will handle input and block from game (Default).
  • PassThrough—window will not handle any input.
  • passThroughAndNotify—window will handle input and also pass it to the game.