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Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.

Sample Apps​

Available Features​

Game event status​

It is highly recommended to communicate errors and warnings to app users.

Check the current game event status here. Alternatively, you can easily check that status from your app itself, using our API.

gep_internal​

Info Updates​

keyCategoryValuesNotesSince GEP Ver.
gep_internalgep_internalLocal + Public version numberSee notes252.0

gep_internal note​

Data Example:

{"info":{"gep_internal":{"version_info":"{"local_version":"244.0.0","public_version":"244.0.0","is_updated":true}"}},"feature":"gep_internal"}

game_info​

Info Updates​

keyCategoryValuesNotesSince GEP Ver.
scenegame_infoThe current scene-stateSee notes275.0

scene note​

Possible Scene values:

  • lobby
  • ingame
  • host

Data Example:

{"feature": "game_info", "category": "game_info", "key": "scene", "data": "lobby"}

match_info​

Events​

EventEvent DataFired WhenNotesSince GEP Ver.
match_startnullIn the beginning of each matchSee notes275.0
match_endnullAt the end of each matchSee notes275.0
round_startnullAt the start of each roundSee notes275.0
round_endnullAt the end of each roundSee notes275.0
match_outcomenullAt the end of the matchSee notes275.0
deathnullWhen the local player diesSee notes275.0

match_start note​

Data Example:

{"events":[{"name":"match_start","data":null}]}

match_end note​

Data Example:

{"events":[{"name":"match_end","data":null}]}

round_start note​

Data Example:

{"events":[{"name":"round_start","data":null}]}

round_end note​

Data Example:

{"events":[{"name":"round_end","data":null}]}

match_outcome note​

This game supports only "defeat" as a value.

Data Example:

{"events":[{"name":"match_outcome","data": "defeat"}]}

death note​

Data Example:

{"events":[{"name":"death","data":"death"}]}