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Please read the overwolf.games.events documentation page to learn how to use Overwolf game events.

Sample Apps​

Available Features​

Game event status​

It is highly recommended to communicate errors and warnings to app users.

Check the current game event status here. Alternatively, you can easily check that status from your app itself, using our API.

gep_internal​

Info Updates​

keyCategoryValuesNotesSince GEP Ver.
gep_internalgep_internalLocal + Public version numberSee notes272.0

gep_internal note​

Data Example:

{"info":{"gep_internal":{"version_info":"{"local_version":"244.0.0","public_version":"258.0.0","is_updated":true}"}},"feature":"gep_internal"}

game_info​

Info Updates​

keyCategoryValuesNotesSince GEP Ver.
scenegame_infoThe current scene-stateSee notes279.0

scene note​

Data Example:

{"feature": "game_info", "category": "game_info", "key": "scene", "data": "lobby"}

match_info​

Info Updates​

keyCategoryValuesNotesSince GEP Ver.
mapgame_infoThe current scene-stateSee notes279.0

map note​

Data Example:

{"feature": "game_info", "category": "game_info", "key": "map", "data": "Oblion"}

Events​

EventEvent DataFired WhenNotesSince GEP Ver.
match_startnullIn the beginning of each matchSee notes279.0
match_endnullAt the end of each matchSee notes279.0
round_startnullIn the beginning of each round and the round numberSee notes279.0
round_endnullAt the end of each roundSee notes279.0
killnullThe local player kill an enemySee notes279.0
deathnullThe local player is deadSee notes279.0

match_start note​

Data Example:

{"events":[{"name":"match_start","data":null}]}

match_end note​

Data Example:

{"events":[{"name":"match_end","data":null}]}

round_start note​

Data Example:

{"events":[{"name":"round_start","data":2}]}

round_end note​

Data Example:

{"events":[{"name":"round_end","data":null}]}

kill note​

Data Example:

{"events":[{"name":"kill","data":null}]}

death note​

Data Example:

{"events":[{"name":"death","data":null}]}